Category: development
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Making the Physical Copy of Snapshots
Picking up from where I left off, I wanted to finish up by telling about my experience turning my digital designs for Snapshots into a tangible game. As I said in the last post, I went with The Game Crafter. Let me preface this by saying this isn’t some sponsored spiel. I just genuinely enjoyed…
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Creating the Artwork for Snapshots
Let me show you how I went about creating the artwork for the game tiles in Snapshots: A Photo Journey (the board game I designed and produced to propose to Katy). First and foremost, I had to pick the right memories. This meant diving into my photo collection. I relived those moments as I scrolled…
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Turning Memories into Game Mechanics
When I started thinking about making a board game to propose to Katy, my original idea was something reminiscent of “The Game of Life”, with a set path and spaces dedicated to our memories. I even sketched a mock-up in OneNote, but it soon became evident that a fixed path, already laid out with our…
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‘Snapshots: A Photo Journey’ – My Custom Proposal Board Game!
I wanted to share a special project I recently undertook that combined two of my passions: the love of my life, Katy, and board gaming. As I planned a unique way to propose, I thought, why not design a board game that encapsulates our journey? (FYI, I’m not married yet but I was still smart…
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A Digital Beginning: The First AURA Inc Playtests
Note: The initial playtests described below were done between August 12, 2023 and August 17, 2023. The playtesting phase of a game is all about experimentation, feedback, and refinement. For AURA Inc., my starting point was simple and practical: I used a tablet and computer to test initial mechanics without diving deep into physical components.…
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Analog vs. App-Driven Board Games: A Modern Crossroads of Game Design
I’m currently in the throes of developing my first game, AURA Inc., a cooperative ghost-hunting adventure. The journey has presented numerous design challenges, and the debate between analog and app-driven mechanisms sits prominently among them. As I navigate this design quagmire, I’d like to share insights that could assist others faced with a similar dilemma.…
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Peering Through the Veil: The Concept Behind AURA Inc.
AURA Inc. has been a concept brewing in my mind for several months now. It’s a reflection of my love for investigation and my love for cooperative board games. The core of AURA Inc., or the Astral Understanding & Research Agency, Incorporated for the long-winded, isn’t about the Hollywood-esque bravado of storming into haunted mansions,…
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Diving into Game Design: AURA Inc. – My First Major Game Project!
Co-operative board games have always held a special place in my heart. From the strategic crisis management of Pandemic, to the zombie-fighting escapades of Zombicide, and the tense survival atmosphere of Dead of Winter – I’ve always been captivated by the shared experience they offer. It’s not just pure co-ops though; semi-cooperative games like Betrayal…