Player 42 Games
Hello there! I’m Adam Doyle, and you’ve stumbled upon my little corner of the web dedicated to chronicling my journey into the world of board game development.
The adventure truly began when I crafted a unique board game as a proposal to my now-fiancée. Designing its mechanics, piecing together its elements – it sparked a fire in me. Now, as I embark on creating my first real board game, I’m eager to share my journey. I aim to gather insights and inspire others venturing into similar creative projects.
Picking up from where I left off, I wanted to finish up by telling about my experience turning my digital designs for Snapshots into a tangible game. As I said in the last post, I went with The Game Crafter. Let me preface this by saying this isn’t some sponsored spiel. I just genuinely enjoyed…
Let me show you how I went about creating the artwork for the game tiles in Snapshots: A Photo Journey (the board game I designed and produced to propose to Katy). First and foremost, I had to pick the right memories. This meant diving into my photo collection. I relived those moments as I scrolled…
When I started thinking about making a board game to propose to Katy, my original idea was something reminiscent of “The Game of Life”, with a set path and spaces dedicated to our memories. I even sketched a mock-up in OneNote, but it soon became evident that a fixed path, already laid out with our…
I wanted to share a special project I recently undertook that combined two of my passions: the love of my life, Katy, and board gaming. As I planned a unique way to propose, I thought, why not design a board game that encapsulates our journey? (FYI, I’m not married yet but I was still smart…
Note: The initial playtests described below were done between August 12, 2023 and August 17, 2023. The playtesting phase of a game is all about experimentation, feedback, and refinement. For AURA Inc., my starting point was simple and practical: I used a tablet and computer to test initial mechanics without diving deep into physical components.…
I’m currently in the throes of developing my first game, AURA Inc., a cooperative ghost-hunting adventure. The journey has presented numerous design challenges, and the debate between analog and app-driven mechanisms sits prominently among them. As I navigate this design quagmire, I’d like to share insights that could assist others faced with a similar dilemma.…
AURA Inc. has been a concept brewing in my mind for several months now. It’s a reflection of my love for investigation and my love for cooperative board games. The core of AURA Inc., or the Astral Understanding & Research Agency, Incorporated for the long-winded, isn’t about the Hollywood-esque bravado of storming into haunted mansions,…
Co-operative board games have always held a special place in my heart. From the strategic crisis management of Pandemic, to the zombie-fighting escapades of Zombicide, and the tense survival atmosphere of Dead of Winter – I’ve always been captivated by the shared experience they offer. It’s not just pure co-ops though; semi-cooperative games like Betrayal…
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